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How to lose sales

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    These delightful cartoons from 1941 remind us what it takes to keep customers happy with wit and timelsss wisdom. Enjoy!
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May 19, 2008

Engage or die

Denise Shiffman’s new book "Age of Engage" is insightful, illuminating, and potentially terrifying for media sales people. Shiffman lays bare what the marketers we sell our ads to will be expecting in the next 10 years and sees a future requiring different skill sets and media products. In this world media consumers demand total engagement and control over the content we now dispense at our discretion.

Although she offers little specific advice on transforming our current products into Web 2.0 versions she clearly describes what expectations of all Web products and services must be. Here is a handy chart from the book describing expectations of the old vs. new Web: Web_20_2 

According to Denise:

"The original, static Web drew millions of companies online to offer information about their products, and to sell their wares. The second coming of the Web has transformed the online marketplace into an interactive, personal, and communal space. Consumers have been transformed from passive viewers and choosers to active and powerful beacons collectively creating winners and losers. Breaking through the clutter of voices in this new marketplace is an audacious challenge for any marketer. E-mail, viral, search, social, widgets, avatars, authenticity,and story make up the new language. New media, tools, and technologies have to be mastered to remain in the game. In this reinvention
of marketing, it is the fast, the unique, the innovative and creative, the socially connected, and most importantly, those who engage their audience that will win."

How well will your next media products engage your community? Your future could depend on it. 

Download and read the first chapter of "Age of Engage" for free

Article in Chief Marketer on the book

March 26, 2008

Social networking is hot, but is it a business?

Community In earlier posts I have cautioned against adding online products to your magazine's brand portfolio because other publications seem to succeed at using them. There are strategic reasons for all online products but they may not fit your requirements. For example, blogs are fantastic web site traffic builders that can lift site traffic and thus rates. But trying to monetize blogs directly by selling sponsorships on them is typically much harder. 

This weeks Economist turns that same analysis to social networking and comes up with a similar cautionary tale:

"The big internet and media companies have bid up the implicit valuations of MySpace, Facebook and others. But that does not mean there is a working revenue model. Sergey Brin, Google's co-founder, recently admitted that Google's “social networking inventory as a whole” was proving problematic and that the “monetization work we were doing there didn't pan out as well as we had hoped.” Google has a contractual agreement with News Corp to place advertisements on its network, MySpace, and also owns its own network, Orkut. Clearly, Google is not making money from either.

Facebook, now allied to Microsoft, has fared worse. Its grand attempt to redefine the advertising industry by pioneering a new approach to social marketing, called Beacon, failed completely. Facebook's idea was to inform a user's friends whenever he bought something at certain online retailers, by running a small announcement inside the friends' “news feeds”. In theory, this was to become a new recommendation economy, an algorithmic form of word of mouth. In practice, users rebelled and privacy watchdogs cried foul. Mark Zuckerberg, Facebook's founder, admitted in December that “we simply did a bad job with this release” and apologized.

So it is entirely conceivable that social networking, like web-mail, will never make oodles of money. That, however, in no way detracts from its enormous utility. Social networking has made explicit the connections between people, so that a thriving ecosystem of small programs can exploit this “social graph” to enable friends to interact via games, greetings, video clips and so on."

Read the whole article on the Economist Website:

http://www.economist.com/business/displaystory.cfm?story_id=10880936